Engo is an open-source 2D game engine written in Go. It uses the Entity-Component-System paradigm. The code is available on GitHub. If you encounter any problems, find any bugs, or want to request a feature, you can open an issue or chat with us on gitter.
go get -u engo.io/engo
This is our full blown tutorial series.
These are links to all of our explanations on how certain concepts in engo work.
Donations will be used to pay for the domain registration.