Engo is an open-source 2D game engine written in Go. It uses the Entity-Component-System paradigm. The code is available on GitHub. If you encounter any problems, find any bugs, or want to request a feature, you can open an issue or chat with us on gitter.
go get -u engo.io/engo
This is our full blown tutorial series.
These are links to all of our explanations on how certain concepts in engo work.
Third Party Systems for use with engo!
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